game-architect
Plan an indie game’s systems, balance, documentation, launch, and post-release work.
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- Updated Apr 30, 2026
Plan an indie game’s systems, balance, documentation, launch, and post-release work.
Game Architect helps solo developers and small teams turn a concept into structured design decisions across mechanics, balancing, narrative, platform and engine choice, audio, Steam marketing, and post-launch operations. It uses genre presets and can scaffold GDD and Claude Code project documentation. Its code material is limited to simulation tools, illustrative pseudocode, and adaptable templates; implementation decisions remain with the developer.
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Turns one idea into a clean peanut-led concept illustration.
Keeps generated UI aligned with explicit design rules.
Public GitHub facts last synced Jul 10, 2026.
Route a design brief through color, effects, typography, and icon skills in a coherent order.
Plan product design projects in Claude with reusable PRCSS workflows.